#include "PlayerDeathComponent.h"
#include "AnimationComponent.h"
#include "GameObject.h"

#include <iostream>


PlayerDeathComponent::PlayerDeathComponent()
{
}


PlayerDeathComponent::~PlayerDeathComponent()
{
}

void PlayerDeathComponent::update(const GameTime& p_gameTime)
{

}

void PlayerDeathComponent::init()
{
	
}